Skills

Unity Engine & C#

Main engine. Work for different platforms: PC(Windows)/WebGL/Android/IOS

.NET Backend

Backend integration, creating libraries to access different signatures and communicate with the frontend. Also using SQL/SQLite databases.

Playfab and Different Services

Integration of inventory systems and loading of data into the player's data storage system. In addition, for linking with location systems. Among the different services are AWS (EC2, S3), Azure (for deployments), Firebase, etc.

Photon

Photon Pun, Chat, Voice, Fusion 2

Netcode for GameObjects

Full authority/Hybrid/Non-Authority

Design Patterns

Use of best practices and SOLID principles.

Test Driven Development

Start developing code based on tests or integrating tests into legacy code.

GIT

Currently using the program “Fork”, although I have also worked with the terminal, GitHub Desktop, SourceTree and Rider.
Use of different repositories: Github/GitLab/Bitbucket

Work environments

Daily Task: Jira/Trello/Miro/Slack/Discord/Microsoft Teams/Figma
Documentation: Notion/Confluence/Google Docs/Sheets

New Technologies

Always willing to learn new technologies. Currently developing a personal project involving DOTS, New Input Systemn, Unity 6 and UI TOOLKIT.

Unreal Engine 5

I am currently training on the engine which I already know a lot about. Doing projects that require C++.

Web3 Technology

I have extensive experience integrating different Blockchains in Unity. Using Packages such as ChainSafe/ThirdWeb/MetamaskAPI/Moralis/SolanaAPI.

Common Plugins

Whenever possible, I use Plugins/Tools in my daily work that make my job easier. Odin, Cinemachine, Rider, Editor Tools, Post Procesing (Volumes), Localizacion, etc.

Languages

Spanish is my native Language. English: B2 Level (In constant practice to improve it)